Sunday, December 13, 2009

Sunday, December 6, 2009

Vocal Part 1

This is my rant about the negativity surrounding the idea of guerrilla warfare using Pokemon as a medium.

Click here for MP3

Saturday, November 14, 2009

Final Paper

Luigi Russolo: Awakening of a City

Click here for sound link

Sunday, November 8, 2009

Mystery Noise

Click here for MP3

I started my trip by taking the 30 bus towards 67th and Keefe. Once I arrived at Jefferson and Wisconsin, I switched to the Menomonee Falls Flyer (79 Bus). I took all my recordings in Menomonee Falls.

My chosen recording was made in a woodworking shop while someone was working.

Sunday, October 25, 2009

Field Recording

My drift strategy involved a set of dice. I started out at the entrance to Sandburg. Every time I came to an intersection, I rolled a four-sided die to determine which way I was to go. 1 was a left turn. 2 meant I was to go straight. 3 signified a right turn. 4 was a re-roll. Then, I also rolled my die to make other choices. If I passed an alley, I would roll a die. If it turned up even, I would go down it.

Using this strategy, these are the clips I recorded:




1) The Merry-Go-Round

Click here for MP3

Click here for Voice Intro MP3

This recording was taken on October 14th at 5:40

Total run time: 01:19



2) The Sewer

Click here for MP3

Click here for Voice Intro MP3


This recording was taken on October 14th at 3:23

Total run time: 00:38



3) The Street Corner

Click here for MP3

Click here for Voice Intro MP3

This recording was taken October 14th at 4:56

Total run time: 00:44

Friday, September 25, 2009

David Chromy's Found Sound Project


Click here for .wav (Windows)


Click here for .aiff (Mac)


Run Time - 00:56

The point of my sound is to take the listener through the stages of how it feels when you are about to get in trouble. The first sound is a wave that puts you on edge, it signifies the action for which you are getting in trouble for. Then a second wave brings a calming factor, like when you think you got away with it. The the paranoia sets in, represented by the deep rumble that fades in and out throughout the entire project. We start to hear voices (listening at a door) and the paranoia sinks away, but comes back as the talking continues. It sinks into fear, a different deep rumble. We have been caught. Then the paranoia comes back; what is going to happen next? Heartbeat. Dragging feet. Silence.